Projectile Motion Calculator
Calculate horizontal range, maximum height, time of flight, and impact velocity for any projectile. Visualise the trajectory on an interactive canvas graph with step-by-step working. 100% private — runs entirely in your browser.
How Projectile Motion Works
Projectile motion describes the curved path of an object launched into the air under the influence of gravity. Once airborne, the only force acting on the projectile (ignoring air resistance) is gravity, which pulls it downward at a constant acceleration of 9.81 m/s². The object's motion can be analysed as two independent components: horizontal and vertical.
The horizontal component of velocity remains constant throughout the flight because no horizontal force acts on the projectile. The vertical component changes continuously — the object decelerates as it rises, momentarily stops at the peak, then accelerates downward. This combination of constant horizontal velocity and uniformly accelerated vertical motion produces the characteristic parabolic trajectory.
Key Projectile Motion Equations
The core equations of projectile motion break the initial velocity into horizontal and vertical components. The horizontal velocity is vx = v₀ cos(θ), and the vertical velocity at launch is vy = v₀ sin(θ), where v₀ is the initial speed and θ is the launch angle. These components let you calculate every aspect of the trajectory.
Time of flight is found by solving the vertical displacement equation: T = (v₀ sinθ + √((v₀ sinθ)² + 2gh₀)) / g. The maximum height reached is H = v₀² sin²(θ) / (2g) + h₀. The horizontal range is R = vx × T. At impact, the projectile's speed combines horizontal and vertical components: v_impact = √(vx² + vy_final²), where vy_final is found from the kinematic equation.
Factors Affecting Projectile Motion
Several factors influence how far and how high a projectile travels. The launch angle has a dramatic effect — at 45 degrees, a projectile achieves maximum range on flat ground. Angles above or below 45 degrees produce shorter ranges but with different height profiles. A 60-degree launch reaches greater height than a 30-degree launch but covers the same horizontal distance (when launched from ground level).
Initial velocity directly affects both range and height — doubling the speed quadruples the range. Initial height gives the projectile extra flight time, increasing the range. Gravity varies by location: 9.81 m/s² on Earth, 1.62 m/s² on the Moon, 3.72 m/s² on Mars. Lower gravity dramatically increases range and flight time, which is why astronauts could hit golf balls much farther on the Moon.
Real-World Projectile Examples
Projectile motion applies to countless real-world scenarios. In sports, every thrown ball, kicked football, or hit baseball follows a parabolic path. Basketball players intuitively calculate launch angles to make shots — a higher arc (around 50-55 degrees) is more forgiving than a flat shot. In military applications, artillery trajectories use these exact equations adjusted for air resistance, wind, and the Coriolis effect from Earth's rotation.
Engineers use projectile motion to design water fountains, sprinkler systems, and even ski jump ramps. Forensic scientists reconstruct bullet trajectories to solve crimes. Space agencies calculate launch windows using extended projectile equations that account for varying gravity fields. Understanding projectile motion is fundamental to physics and engineering across every discipline.